Paul Tuersley has written a script for exporting camera data from After Effects to Cinema 4D. Paul has also written an extensive brain dump on his process of writing the script and it’s a great example of how research and development of scripts and tools can take on a life of its own. I’ve talked to a couple of people lately who feel that scripting is just beyond their reach, but I hope by reading posts like Paul’s, folks realize that a bit of tenacity and letting a problem gestate and get under your skin until you “just have to solve this” goes a long way to developing really useful tools.
Paul was also kind enough to send me his upgrades and update to my Auto Rig Script for After Effects. I’ve posted his version of the script and I hope to make his changes permanent once I can get some field testing of it working out in all situations. So, I’d appreciate it if you’d download it and give me feedback if you have any issues.
Great work Paul!
Paul posted a project (riggedCam_noXYZ.zip) set up to animate the null instead of the camera that will allow the use of motion paths addressed in the comments below. It also sounds like Paul has a lot of ideas about new features and is looking for feedback at the thread he’s set for the script at aenhancers.
Paul has updated his script to version 1.1
I’ve posted a new version of that AEtoC4D script that exports normal
AE cameras, and more.