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	<title>Comments on: Exporting Camera Data from After Effects to Cinema 4D</title>
	<atom:link href="http://www.creative-workflow-hacks.com/2007/04/22/exporting-camera-data-from-after-effects-to-cinema-4d/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.creative-workflow-hacks.com/2007/04/22/exporting-camera-data-from-after-effects-to-cinema-4d/</link>
	<description>Sharing tips, scripts and hacks for your creative workflow.</description>
	<pubDate>Sat, 22 Nov 2008 06:15:14 +0000</pubDate>
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		<title>By: Eric Henry</title>
		<link>http://www.creative-workflow-hacks.com/2007/04/22/exporting-camera-data-from-after-effects-to-cinema-4d/#comment-3914</link>
		<dc:creator>Eric Henry</dc:creator>
		<pubDate>Fri, 15 Jun 2007 23:00:15 +0000</pubDate>
		<guid isPermaLink="false">http://www.creative-workflow-hacks.com/2007/04/22/exporting-camera-data-from-after-effects-to-cinema-4d/#comment-3914</guid>
		<description>I recently contributed another AE to C4D workflow option which has the advantage of allowing translation of ALL AE transform properties. Also, it is AE-centric and doesn't require any special rigging on the AE side. Works for cameras and scene objects. On the downside, it is not scripted and requires a bit more leg work. See:

http://motionographer.com/2007/06/14/ae-to-c4d-a-new-more-comprehensive-solution/</description>
		<content:encoded><![CDATA[<p>I recently contributed another AE to C4D workflow option which has the advantage of allowing translation of ALL AE transform properties. Also, it is AE-centric and doesn&#8217;t require any special rigging on the AE side. Works for cameras and scene objects. On the downside, it is not scripted and requires a bit more leg work. See:</p>
<p><a href="http://motionographer.com/2007/06/14/ae-to-c4d-a-new-more-comprehensive-solution/" rel="nofollow">http://motionographer.com/2007/06/14/ae-to-c4d-a-new-more-comprehensive-solution/</a></p>
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		<title>By: Paul Tuersley</title>
		<link>http://www.creative-workflow-hacks.com/2007/04/22/exporting-camera-data-from-after-effects-to-cinema-4d/#comment-2700</link>
		<dc:creator>Paul Tuersley</dc:creator>
		<pubDate>Tue, 24 Apr 2007 22:25:11 +0000</pubDate>
		<guid isPermaLink="false">http://www.creative-workflow-hacks.com/2007/04/22/exporting-camera-data-from-after-effects-to-cinema-4d/#comment-2700</guid>
		<description>And also, responding to Alex's request to use a regular AE camera:

I think I can make that work. It sounds like maybe it should be the next thing on my list?

Pretty much all the hard work is done now. With the first version, I was just trying to get everything together for a working solution. With the amount I learnt in the process, I can see that a lot more is possible. 

For example, I should be able to create the camera rig in C4D instead. So C4D is matching AE, not the other way around. Given another week or two I could probably also export frame rate, duration, zoom / field of view, nulls, layer planes and maybe even lights.

It partly depends on what feedback I get, so it's good to find some positive comments. If you have specific requests, you should reply to my AEtoC4D thread on www.aenhancers.com

Paul</description>
		<content:encoded><![CDATA[<p>And also, responding to Alex&#8217;s request to use a regular AE camera:</p>
<p>I think I can make that work. It sounds like maybe it should be the next thing on my list?</p>
<p>Pretty much all the hard work is done now. With the first version, I was just trying to get everything together for a working solution. With the amount I learnt in the process, I can see that a lot more is possible. </p>
<p>For example, I should be able to create the camera rig in C4D instead. So C4D is matching AE, not the other way around. Given another week or two I could probably also export frame rate, duration, zoom / field of view, nulls, layer planes and maybe even lights.</p>
<p>It partly depends on what feedback I get, so it&#8217;s good to find some positive comments. If you have specific requests, you should reply to my AEtoC4D thread on <a href="http://www.aenhancers.com" rel="nofollow">http://www.aenhancers.com</a></p>
<p>Paul</p>
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		<title>By: Dale</title>
		<link>http://www.creative-workflow-hacks.com/2007/04/22/exporting-camera-data-from-after-effects-to-cinema-4d/#comment-2698</link>
		<dc:creator>Dale</dc:creator>
		<pubDate>Tue, 24 Apr 2007 22:07:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.creative-workflow-hacks.com/2007/04/22/exporting-camera-data-from-after-effects-to-cinema-4d/#comment-2698</guid>
		<description>Thanks Paul, 

I appreciate the follow up. I'll post an update in the body of the post for those who don't read comments.

Best,

Dale</description>
		<content:encoded><![CDATA[<p>Thanks Paul, </p>
<p>I appreciate the follow up. I&#8217;ll post an update in the body of the post for those who don&#8217;t read comments.</p>
<p>Best,</p>
<p>Dale</p>
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		<title>By: Paul Tuersley</title>
		<link>http://www.creative-workflow-hacks.com/2007/04/22/exporting-camera-data-from-after-effects-to-cinema-4d/#comment-2697</link>
		<dc:creator>Paul Tuersley</dc:creator>
		<pubDate>Tue, 24 Apr 2007 21:56:45 +0000</pubDate>
		<guid isPermaLink="false">http://www.creative-workflow-hacks.com/2007/04/22/exporting-camera-data-from-after-effects-to-cinema-4d/#comment-2697</guid>
		<description>It looks like it is possible to have motion paths and use the AEtoC4D scripts, by animating the Cam Control Null's position. One limitation is that once you start using the rotation sliders, the Null's 3D axis won't necessarily point in the same direction as the camera. If you can live with that, you should be ok.

Here's a link to the project:
http://www.paul.tuersley.btinternet.co.uk/scripts/riggedCam_noXYZ.zip

The sliders that were controlling position are now reading the Null's position instead. This means it should still work with the v1.0 script, because it's currently exporting those slider values.

Paul</description>
		<content:encoded><![CDATA[<p>It looks like it is possible to have motion paths and use the AEtoC4D scripts, by animating the Cam Control Null&#8217;s position. One limitation is that once you start using the rotation sliders, the Null&#8217;s 3D axis won&#8217;t necessarily point in the same direction as the camera. If you can live with that, you should be ok.</p>
<p>Here&#8217;s a link to the project:<br />
<a href="http://www.paul.tuersley.btinternet.co.uk/scripts/riggedCam_noXYZ.zip" rel="nofollow">http://www.paul.tuersley.btinternet.co.uk/scripts/riggedCam_noXYZ.zip</a></p>
<p>The sliders that were controlling position are now reading the Null&#8217;s position instead. This means it should still work with the v1.0 script, because it&#8217;s currently exporting those slider values.</p>
<p>Paul</p>
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		<title>By: Steve</title>
		<link>http://www.creative-workflow-hacks.com/2007/04/22/exporting-camera-data-from-after-effects-to-cinema-4d/#comment-2678</link>
		<dc:creator>Steve</dc:creator>
		<pubDate>Mon, 23 Apr 2007 23:10:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.creative-workflow-hacks.com/2007/04/22/exporting-camera-data-from-after-effects-to-cinema-4d/#comment-2678</guid>
		<description>Hi again,

Sorry if it wasn't clear what I meant before, Dale.

I do a lot of camera animation in AE and it would FANTASTIC to be able to export the moves to C4D, but I'm pretty wedded to visible motion paths, at least in the XZ plane. So it would be great if this script could be adapted for standard cameras.

I'm going to post a comment over on your original rig thread as I'm drifting further off topic for this one.

But listen: A big thanks!  I can already imagine some more linear moves that this might come in handy for.  I'll buy you a beer in London anytime.

Steve</description>
		<content:encoded><![CDATA[<p>Hi again,</p>
<p>Sorry if it wasn&#8217;t clear what I meant before, Dale.</p>
<p>I do a lot of camera animation in AE and it would FANTASTIC to be able to export the moves to C4D, but I&#8217;m pretty wedded to visible motion paths, at least in the XZ plane. So it would be great if this script could be adapted for standard cameras.</p>
<p>I&#8217;m going to post a comment over on your original rig thread as I&#8217;m drifting further off topic for this one.</p>
<p>But listen: A big thanks!  I can already imagine some more linear moves that this might come in handy for.  I&#8217;ll buy you a beer in London anytime.</p>
<p>Steve</p>
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		<title>By: Dale</title>
		<link>http://www.creative-workflow-hacks.com/2007/04/22/exporting-camera-data-from-after-effects-to-cinema-4d/#comment-2671</link>
		<dc:creator>Dale</dc:creator>
		<pubDate>Mon, 23 Apr 2007 14:47:22 +0000</pubDate>
		<guid isPermaLink="false">http://www.creative-workflow-hacks.com/2007/04/22/exporting-camera-data-from-after-effects-to-cinema-4d/#comment-2671</guid>
		<description>Hey Alex,

Glad you find it useful, but I'm sort of along for the ride on this one. You can buy Paul and Stu a beer next time they are in your town.

And now I see what Steve was requesting... and you're right Steve the camera movement is controlled via the expression so we'd need to integrate into the AE tools which is not set up in this script.

Dale</description>
		<content:encoded><![CDATA[<p>Hey Alex,</p>
<p>Glad you find it useful, but I&#8217;m sort of along for the ride on this one. You can buy Paul and Stu a beer next time they are in your town.</p>
<p>And now I see what Steve was requesting&#8230; and you&#8217;re right Steve the camera movement is controlled via the expression so we&#8217;d need to integrate into the AE tools which is not set up in this script.</p>
<p>Dale</p>
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		<title>By: Alex</title>
		<link>http://www.creative-workflow-hacks.com/2007/04/22/exporting-camera-data-from-after-effects-to-cinema-4d/#comment-2670</link>
		<dc:creator>Alex</dc:creator>
		<pubDate>Mon, 23 Apr 2007 14:29:59 +0000</pubDate>
		<guid isPermaLink="false">http://www.creative-workflow-hacks.com/2007/04/22/exporting-camera-data-from-after-effects-to-cinema-4d/#comment-2670</guid>
		<description>INCREDIBLE!!!
I'm sure you know how many people have been searching for something like this!  Absolutely fantastic effort.

This now needs the final step to make this the bomb.  As Steve mentioned above, because you are forced to animate the camera through the camera rig expression controls, you cannot use AE camera pan/dolly/orbit tools or manual tweaking of the motion path.  This makes the camera control a bit tedious, even though I can see the benefits in the camera rig.

The trick (and this is the thing no-one seems to be able to crack) is to convert the key-frame data from an actual AE camera to C4D space.  Then we can animate cameras as normal - run the script - and see it mirrored into C4D.

This is already a lot better than any results seen so far, so congratulations on achieving this.  Look forward to further updates.

Should you get around the real-ae-camera-data, you realise you'll have free beer waiting in most cities :)</description>
		<content:encoded><![CDATA[<p>INCREDIBLE!!!<br />
I&#8217;m sure you know how many people have been searching for something like this!  Absolutely fantastic effort.</p>
<p>This now needs the final step to make this the bomb.  As Steve mentioned above, because you are forced to animate the camera through the camera rig expression controls, you cannot use AE camera pan/dolly/orbit tools or manual tweaking of the motion path.  This makes the camera control a bit tedious, even though I can see the benefits in the camera rig.</p>
<p>The trick (and this is the thing no-one seems to be able to crack) is to convert the key-frame data from an actual AE camera to C4D space.  Then we can animate cameras as normal - run the script - and see it mirrored into C4D.</p>
<p>This is already a lot better than any results seen so far, so congratulations on achieving this.  Look forward to further updates.</p>
<p>Should you get around the real-ae-camera-data, you realise you&#8217;ll have free beer waiting in most cities <img src='http://www.creative-workflow-hacks.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /></p>
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		<title>By: Dale</title>
		<link>http://www.creative-workflow-hacks.com/2007/04/22/exporting-camera-data-from-after-effects-to-cinema-4d/#comment-2669</link>
		<dc:creator>Dale</dc:creator>
		<pubDate>Mon, 23 Apr 2007 12:53:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.creative-workflow-hacks.com/2007/04/22/exporting-camera-data-from-after-effects-to-cinema-4d/#comment-2669</guid>
		<description>Hey Steve,

The script simply sets up a camera with expressions. The camera will still behave like any other camera. Or am I misunderstanding the question?

Dale</description>
		<content:encoded><![CDATA[<p>Hey Steve,</p>
<p>The script simply sets up a camera with expressions. The camera will still behave like any other camera. Or am I misunderstanding the question?</p>
<p>Dale</p>
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		<title>By: Steve</title>
		<link>http://www.creative-workflow-hacks.com/2007/04/22/exporting-camera-data-from-after-effects-to-cinema-4d/#comment-2666</link>
		<dc:creator>Steve</dc:creator>
		<pubDate>Mon, 23 Apr 2007 10:02:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.creative-workflow-hacks.com/2007/04/22/exporting-camera-data-from-after-effects-to-cinema-4d/#comment-2666</guid>
		<description>Dale,

Am I correct in assuming that the camera rig used for this script does not have motion paths visible in the comp window, and hence cannot easily be animated along curves?  Please forgive me if I'm missing the obvious and sorry for posting slightly off-topic.

Steve</description>
		<content:encoded><![CDATA[<p>Dale,</p>
<p>Am I correct in assuming that the camera rig used for this script does not have motion paths visible in the comp window, and hence cannot easily be animated along curves?  Please forgive me if I&#8217;m missing the obvious and sorry for posting slightly off-topic.</p>
<p>Steve</p>
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