UV Mapping and After Effects

Jerzy Drozda (maltaanon), in his usual understated way, introduced Youveelizer his plugin for integrating UV Mapping in After Effects via a Pixel Bender plugin. It’s a really nice, tightly integrated plugin/workflow/training in the maltaannon style.

If you’d like to explore the UV Mapping concept in a developer style with a little less hyperbole, take a look at AE: Projecting a Movie onto a Complex Surface where David van Brink walks you through his experiments and includes a sample AE project.

Pixel Bender is really exciting. A very accessible kernel-style image processing platform without the baggage and overhead of digging into the AE SDK. There is also a useful subset of the kernel language that works in Flash, like these 3D Normal Mapping experiments. Give it a try.

4 Comments

  1. There’s also a good article about UV maps and After Effects here:
    http://www.adobe.com/devnet/aftereffects/articles/3d_integration_pt1.html

  2. Dale said

    Thanks Todd, good stuff…

    Dale

  3. [...] the original post here: UV Mapping and After Effects Uncategorizedafter effects, baggage, complex-surface, developer-style, experiments, [...]

  4. Nic said

    Nice to: Stefan Minning & minning.de

    http://www.3dcg.net/software/normality

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