Scene Kit in Motion With Core Animation

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I’m having a lot of fun hacking on Scene Kit, a relatively new 3D framewok for OSX. Scene Kit is a nice high-level object graph, but it lets you drop down into shaders and OpenGL as needed. Because it plays nicely with Cocoa conventions you get a SCNRenderer that speaks NSTimeInterval and fits in quite nicely in an FXPlug host. I still wish FCPX/Motion 5 hadn’t taken such a step back on user scripting and workflow tools, but you can see the bricks being built back up with a good solid foundation.

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