Looks like the constant battle against comment spam has turned into a losing one. I’m going to turn them off for a while, but feel free to contact me directly at Dale at the site url or ping me on twitter using the icon in the corner. Sorry about this.
Archive for September, 2014
Just posted the source on github to a small demo app demonstrating using an SCNProgram for alternate lighting models in SceneKit. GLSL shaders for Phong Point Light, Blinn, Edge Fuzz, EnvMap, Glossy Wet Highlight, Gooch, Hemishpere, Lamb Skin, Thin Film and Velvet lighting models included. Based on a Quartz Composer conversion of NVIDIA Samples from toneburst(machinesdontcare.wordpress.com).