Archive for After Effects

Todd Kopriva posts scripting changes in After Effects CS5

Not sure how I missed this when he first posted, but Todd Kopriva has posted a nice rundown on all of the scripting changes made in After Effects CS5. Also glad to hear there will be an update to the Scripting Reference docs that were getting long in the tooth. Todd and Jeff Almasol do a great job with supporting the scripting community around After Effects.

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A PixelBender Rounded Rect Generator for After Effects

Why Rounded Rects? Because Steve Jobs says they are everywhere. And because a cursory search didn’t find anything for Pixel Bender. Use this plugin to generate a solid color rounded rect or sample footage to easily add rounded corners to your footage.

Tip of the Hat to David Van Brink for his Pixel Bender efforts and especially for making me think of the generative possibilities of Pixel Bender in addition to image processing. And to Greg Best whose Core Image Kernel is the basis for this.

<languageVersion : 1.0;>
 
kernel RoundedRect
<
    namespace : "";
    vendor : "Creative Workflow Hacks: Dale Bradshaw, http://creative-workflow-hacks.com";
    version : 1;
    description : "Generates a Rounded Rect given an Upper Left coordinate, a Bottom Right coordinate, a Corner radius, and a Color or Sampled Footage";
    displayname: "Rounded Rect";
>
{
    input image4 image;
    output pixel4 result;
 
    parameter float4 color
  <defaultValue: float4(1,1,1,1);
   aeDisplayName: "Rect Color";
   aeUIControl: "aeColor";>;
 
   parameter bool transfer<defaultValue: false;aeUIControl: "aeCheckbox";aeDisplayName: "Sample Footage";>;
   parameter float radius<defaultValue:25.0;minValue:0.0;maxValue:100.0;>;
   parameter float2 upperLeft<aePointRelativeDefaultValue: float2(0.01, 0.01);aeDisplayName: "Upper Left";aeUIControl: "aePoint";>;
   parameter float2 bottomRight<aePointRelativeDefaultValue: float2(.98,.98);aeDisplayName: "Bottom Right";aeUIControl: "aePoint";>;
 
   void
    evaluatePixel()
    {
 
        float2 p = outCoord();
        float dist = 0.0;
 
        dist += (p.x < upperLeft.x + radius) ? pow((upperLeft.x + radius) - p.x, 2.0) : 0.0;
        dist += (p.y < upperLeft.y + radius) ? pow((upperLeft.y + radius) - p.y, 2.0) : 0.0;
        dist += (p.x > bottomRight.x -radius)   ? pow((bottomRight.x -radius) - p.x, 2.0)   : 0.0;
        dist += (p.y > bottomRight.y - radius)  ? pow((bottomRight.y -radius) - p.y, 2.0)   : 0.0;
 
        dist = sqrt(dist);
        dist = clamp(radius - dist, 0.0, 1.0);
 
        if(transfer)
        result = sampleNearest(image,p) * dist;
        else
        result = color * dist;
 
    }
}

Download db_roundedRect.pbk Pixel Bender kernel

This Kernel is set up as After Effects plugin, but it should be relatively easy to setup for Flash. I’ll update it when I get a chance to check it out.

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ProRes, After Effects, Final Cut And Gamma Shifts

Todd Kopriva posts a handy guide on how to avoid gamma shifts in an After Effects/Final Cut workflow using ProRes 4444. Gamma shifts have been the bane of my existence over the years and Todd gives a nice step-by-step and points to some good supporting resources.

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UV Mapping and After Effects

Jerzy Drozda (maltaanon), in his usual understated way, introduced Youveelizer his plugin for integrating UV Mapping in After Effects via a Pixel Bender plugin. It’s a really nice, tightly integrated plugin/workflow/training in the maltaannon style.

If you’d like to explore the UV Mapping concept in a developer style with a little less hyperbole, take a look at AE: Projecting a Movie onto a Complex Surface where David van Brink walks you through his experiments and includes a sample AE project.

Pixel Bender is really exciting. A very accessible kernel-style image processing platform without the baggage and overhead of digging into the AE SDK. There is also a useful subset of the kernel language that works in Flash, like these 3D Normal Mapping experiments. Give it a try.

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Oustanding geekery at omino.com

Looks like I’m a little late to the party, but I’m catching up with some great posts at omino.com. I’ve always admired David Van Brink’s qt_tools project, A great open source command-line set of tools for dealing with Quicktime, and it looks like he’s now sharing more quick hits of his pixel, motion and scripting explorations. Very fun David.

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Doing something interesting with our Socket Object and XML; A slightly flawed Flickr reader for AE CS3 on the Mac

Last time, we talked about using a Socket Object in After Effects CS3 to parse a data feed with E4X XML parsing. There are a lot of useful workflow operations I can think of that could make use of data feeds, but After Effects is a visual medium, so let’s do something visual, let’s import a set of flickr photos matching a tag. This is a proof of concept script, and before you plunge into experimenting you should check the terms of service of the web feed provider and respect the use of images you download. That said, let’s take a look at some code.
Read the rest of this entry »

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Using the Socket Object to fetch XML for parsing in After Effects CS3

I had an email conversation with Matt, who wanted to fetch some xml to play with the new E4X XML parsing in AE CS3. We’re still waiting for the ExtendScript HttpConnection Object to show up in After Effects, but we do have access to the Socket Object. The Socket Object is a little low level, but if you are using web feeds and don’t need authentication it’s actually pretty easy.

This code segment outlines the basics.


webConnect = new Socket;
response = new String;

if(webConnect.open("feeds.feedburner.com:80","UTF-8")) {

webConnect.write('GET /current/currentpicks?format=xml HTTP/1.0nn');

response    =  webConnect.read(100000);

response = response.toString();

var xmlStart = response.indexOf("<?xml");
var xmlString = response.substring(xmlStart, response.length);

alert(xmlString)

webConnect.close();

} else {

alert (""unable to open webConnect via Socket"")

}

We open a Socket and connect to, in this case, a feedburner feed. We use the read() method to read in the XML, and since the Socket object includes the header we use indexOf to find the beginning of the XML and substring to read to the end of the line.

A couple of gotchas in the code. In this case the header tells us the document encoding is utf-8 so we explicity set it with

webConnect.open("feeds.feedburner.com:80","UTF-8")

Also, when Matt and I were initially exploring this we were just getting the header. It looks like a GET request with

response    =  webConnect.read()

allows a block response, and the later content was going off into the ether, If we used

response    =  webConnect.read(100000);

with a sufficiently large number to include all of the XML we got all of the contents of the XML file. This seems like a really bad idea, since we’ll never know the size of the XML file unless we munge some headers and setting it arbitrarily high also seems like a bad idea. Can someone who’s spent more time with the Socket object leave a comment or email me on how to handle the block response or alternatives to setting a big count for the read() method? I’d appreciate it.

Anyway, that’s the basic idea. You’d then parse the xmlString variable and do fun stuff with it. One heads up, the sample above includes namespaces, so be sure to read the section on namespaces in the Scripting Guide.

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FCPToAE going (mostly) CS3 Only

Just a quick heads up that I’ve decided to focus my efforts on FCPToAE and related tools to the CS3 Suite only. With a strong subset of ECMA-357 (E4X) (pdf link) parsing in Extendscript 2, it doesn’t make a lot of sense to keep inventing workarounds to FCP-XML parsing. I do plan on incorporating bug fixes to the scripting side of the equation to the AE 7 app, so it’ll stay feature compliant to the current state, but I won’t be updating new features.

This will definitely make things a lot easier to develop tools, and it opens up a whole new slew of possibilites for Web 2.0 mashup tools and explorations when combined with After Effects Socket or new HttpConnection support. kuler explorer anyone? If you’re a scripter, you owe it to yourself to check out the ExtendScript Toolkit (ESTK) 2.0 there are a lot of features that sort of “hide” in Extendscript that aren’t obvious in the After Effects CS3 scripting guide(pdf link).

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More fun with sampleImage(): Ascii animation in After Effects

More experimentation with sampleImage(). This one relies on this expression.


target = thisComp.layer("layerToSample.mov");
samples = new Array();

var spacing = 10;
var w = target.width / spacing ;
var layerOrder = 1;
var h = 10 * layerOrder;

letters = "   .,:!-+=;iot76x0s&8%#@$";

for(x= 0; x < w; x++){
	samples[x] = target.sampleImage([x* spacing ,h],[spacing , spacing], false, time);
}

var string = '';

for(z = 0; z < samples.length; z++){
	var y = Math.round((0.299 * samples[z][0] + 0.587 * samples[z][1] + 0.114* samples[z][2]) * 100)/ 4;
	string = string + letters.substring(y,y + 1);

}

We loop through the row of pixels and place the sampled RGB pixels in the samples array, convert the RGB samples to YUV and grab the Y or brightness value for comparison against a rough gradient of ASCII values. For best results, use a monospace font to retain proper spacing. A more complete script/expression and breakdown to come.

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sampleImage() is fun

sampleImage() is a new layer method expression introduced in After Effects CS3 that allows you to access a layer’s color pixel data. Combined with sophisticated particle systems like Particular, I think we’re likely to see some really interesting designer driven explorations a la Processing, but with more of a tinkering, let’s try things out approach.

I’ll have more scripts, and automated stuff as I explore further, but until then you might want to take a look at the reference and examples that Dan Ebberts is posting at the brilliant MotionScript.com

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