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<channel>
	<title>Creative Workflow Hacks</title>
	<atom:link href="http://www.creative-workflow-hacks.com/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.creative-workflow-hacks.com</link>
	<description>Sharing tips, scripts and hacks for your creative workflow.</description>
	<lastBuildDate>Mon, 10 May 2010 17:40:11 +0000</lastBuildDate>
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			<item>
		<title>Todd Kopriva posts scripting changes in After Effects CS5</title>
		<link>http://www.creative-workflow-hacks.com/2010/05/05/todd-kopriva-posts-scripting-changes-in-after-effects-cs5/</link>
		<comments>http://www.creative-workflow-hacks.com/2010/05/05/todd-kopriva-posts-scripting-changes-in-after-effects-cs5/#comments</comments>
		<pubDate>Wed, 05 May 2010 20:59:08 +0000</pubDate>
		<dc:creator>Dale</dc:creator>
				<category><![CDATA[After Effects ]]></category>

		<guid isPermaLink="false">http://www.creative-workflow-hacks.com/?p=171</guid>
		<description><![CDATA[Not sure how I missed this when he first posted, but Todd Kopriva has posted a nice rundown on all of the scripting changes made in After Effects CS5.  Also glad to hear there will be an update to the Scripting Reference docs that were getting long in the tooth. Todd and Jeff Almasol [...]]]></description>
			<content:encoded><![CDATA[<p>Not sure how I missed this when he first posted, but Todd Kopriva has posted a nice rundown on all of the <a href="http://blogs.adobe.com/toddkopriva/2010/04/scripting-changes-in-after-eff.html">scripting changes made in After Effects CS5</a>.  Also glad to hear there will be an update to the Scripting Reference docs that were getting long in the tooth. Todd and <a href="http://www.redefinery.com">Jeff Almasol</a> do a great job with supporting the scripting community around After Effects. </p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>A PixelBender Rounded Rect Generator for After Effects</title>
		<link>http://www.creative-workflow-hacks.com/2010/04/15/a-pixelbender-rounded-rect-generator-for-after-effects/</link>
		<comments>http://www.creative-workflow-hacks.com/2010/04/15/a-pixelbender-rounded-rect-generator-for-after-effects/#comments</comments>
		<pubDate>Thu, 15 Apr 2010 18:43:18 +0000</pubDate>
		<dc:creator>Dale</dc:creator>
				<category><![CDATA[After Effects ]]></category>
		<category><![CDATA[PixelBender]]></category>

		<guid isPermaLink="false">http://www.creative-workflow-hacks.com/?p=147</guid>
		<description><![CDATA[Why Rounded Rects? Because Steve Jobs says they are everywhere. And because a cursory search didn&#8217;t find anything for Pixel Bender. Use this plugin to generate a solid color rounded rect or sample footage to easily add rounded corners to your footage.


Tip of the Hat to David Van Brink for his Pixel Bender efforts and [...]]]></description>
			<content:encoded><![CDATA[<p>Why Rounded Rects? Because <a href="http://www.folklore.org/StoryView.py?story=Round_Rects_Are_Everywhere.txt">Steve Jobs says they are everywhere</a>. And because a cursory search didn&#8217;t find anything for <strong>Pixel Bender</strong>. Use this plugin to generate a solid color rounded rect or sample footage to easily add <strong>rounded corners</strong> to your footage.</p>
<p><a href="http://www.creative-workflow-hacks.com/wp-content/uploads/2010/04/RoundedRectInWindow-e1271355783751.png"><img class="aligncenter size-full wp-image-150" title="RoundedRectInWindow" src="http://www.creative-workflow-hacks.com/wp-content/uploads/2010/04/RoundedRectInWindow-e1271355783751.png" alt="" width="498" height="271" /></a></p>
<p><a href="http://www.creative-workflow-hacks.com/wp-content/uploads/2010/04/RoundedRectInterface2.png"><img src="http://www.creative-workflow-hacks.com/wp-content/uploads/2010/04/RoundedRectInterface2.png" alt="" title="RoundedRectInterface" width="321" height="129" class="aligncenter size-full wp-image-162" /></a></p>
<p>Tip of the Hat to David Van Brink for his <a href="http://omino.com/pixelblog/category/pixel-bender/">Pixel Bender efforts</a> and especially for making me think of the <a href="http://omino.com/pixelblog/2008/10/28/pixel-bender-circles-squares-lines-metadata/">generative possibilities</a> of Pixel Bender in addition to image processing. And to Greg Best whose <a href="http://www.mail-archive.com/quartzcomposer-dev@lists.apple.com/msg02328.html">Core Image Kernel</a> is the basis for this.<br />
<code></p>

<div class="wp_syntax"><div class="code"><pre class="pixelbender" style="font-family:monospace;"><span style="color: #000000; font-weight: bold;">&lt;</span>languageVersion <span style="color: #000000; font-weight: bold;">:</span> <span style="color: #000000; font-weight:bold;">1.0</span>;<span style="color: #000000; font-weight: bold;">&gt;</span>
&nbsp;
<span style="color: #0033ff;">kernel</span> RoundedRect
<span style="color: #000000; font-weight: bold;">&lt;</span>
    <span style="color: #666666;">namespace</span> <span style="color: #000000; font-weight: bold;">:</span> <span style="color: #990000;">&quot;&quot;</span>;
    <span style="color: #666666;">vendor</span> <span style="color: #000000; font-weight: bold;">:</span> <span style="color: #990000;">&quot;Creative Workflow Hacks: Dale Bradshaw, http://creative-workflow-hacks.com&quot;</span>;
    <span style="color: #666666;">version</span> <span style="color: #000000; font-weight: bold;">:</span> <span style="color: #000000; font-weight:bold;">1</span>;
    <span style="color: #666666;">description</span> <span style="color: #000000; font-weight: bold;">:</span> <span style="color: #990000;">&quot;Generates a Rounded Rect given an Upper Left coordinate, a Bottom Right coordinate, a Corner radius, and a Color or Sampled Footage&quot;</span>;
    displayname<span style="color: #000000; font-weight: bold;">:</span> <span style="color: #990000;">&quot;Rounded Rect&quot;</span>;
<span style="color: #000000; font-weight: bold;">&gt;</span>
<span style="color: #000000;">&#123;</span>
    <span style="color: #0033ff; font-weight: bold;">input</span> <span style="color: #0033ff;">image4</span> image;
    <span style="color: #0033ff; font-weight: bold;">output</span> <span style="color: #0033ff;">pixel4</span> result;
&nbsp;
    <span style="color: #0033ff; font-weight: bold;">parameter</span> <span style="color: #0033ff;">float4</span> color
  <span style="color: #000000; font-weight: bold;">&lt;</span>defaultValue<span style="color: #000000; font-weight: bold;">:</span> <span style="color: #0033ff;">float4</span><span style="color: #000000;">&#40;</span><span style="color: #000000; font-weight:bold;">1</span>,<span style="color: #000000; font-weight:bold;">1</span>,<span style="color: #000000; font-weight:bold;">1</span>,<span style="color: #000000; font-weight:bold;">1</span><span style="color: #000000;">&#41;</span>;
   aeDisplayName<span style="color: #000000; font-weight: bold;">:</span> <span style="color: #990000;">&quot;Rect Color&quot;</span>;
   aeUIControl<span style="color: #000000; font-weight: bold;">:</span> <span style="color: #990000;">&quot;aeColor&quot;</span>;<span style="color: #000000; font-weight: bold;">&gt;</span>;
&nbsp;
   <span style="color: #0033ff; font-weight: bold;">parameter</span> <span style="color: #0033ff;">bool</span> transfer<span style="color: #000000; font-weight: bold;">&lt;</span>defaultValue<span style="color: #000000; font-weight: bold;">:</span> false;aeUIControl<span style="color: #000000; font-weight: bold;">:</span> <span style="color: #990000;">&quot;aeCheckbox&quot;</span>;aeDisplayName<span style="color: #000000; font-weight: bold;">:</span> <span style="color: #990000;">&quot;Sample Footage&quot;</span>;<span style="color: #000000; font-weight: bold;">&gt;</span>;
   <span style="color: #0033ff; font-weight: bold;">parameter</span> <span style="color: #0033ff;">float</span> radius<span style="color: #000000; font-weight: bold;">&lt;</span>defaultValue<span style="color: #000000; font-weight: bold;">:</span><span style="color: #000000; font-weight:bold;">25.0</span>;minValue<span style="color: #000000; font-weight: bold;">:</span><span style="color: #000000; font-weight:bold;">0.0</span>;maxValue<span style="color: #000000; font-weight: bold;">:</span><span style="color: #000000; font-weight:bold;">100.0</span>;<span style="color: #000000; font-weight: bold;">&gt;</span>;
   <span style="color: #0033ff; font-weight: bold;">parameter</span> <span style="color: #0033ff;">float2</span> upperLeft<span style="color: #000000; font-weight: bold;">&lt;</span>aePointRelativeDefaultValue<span style="color: #000000; font-weight: bold;">:</span> <span style="color: #0033ff;">float2</span><span style="color: #000000;">&#40;</span><span style="color: #000000; font-weight:bold;">0.01</span>, <span style="color: #000000; font-weight:bold;">0.01</span><span style="color: #000000;">&#41;</span>;aeDisplayName<span style="color: #000000; font-weight: bold;">:</span> <span style="color: #990000;">&quot;Upper Left&quot;</span>;aeUIControl<span style="color: #000000; font-weight: bold;">:</span> <span style="color: #990000;">&quot;aePoint&quot;</span>;<span style="color: #000000; font-weight: bold;">&gt;</span>;
   <span style="color: #0033ff; font-weight: bold;">parameter</span> <span style="color: #0033ff;">float2</span> bottomRight<span style="color: #000000; font-weight: bold;">&lt;</span>aePointRelativeDefaultValue<span style="color: #000000; font-weight: bold;">:</span> <span style="color: #0033ff;">float2</span><span style="color: #000000;">&#40;</span>.98,.98<span style="color: #000000;">&#41;</span>;aeDisplayName<span style="color: #000000; font-weight: bold;">:</span> <span style="color: #990000;">&quot;Bottom Right&quot;</span>;aeUIControl<span style="color: #000000; font-weight: bold;">:</span> <span style="color: #990000;">&quot;aePoint&quot;</span>;<span style="color: #000000; font-weight: bold;">&gt;</span>;
&nbsp;
   <span style="color: #0033ff;">void</span>
    <span style="color: #0033ff; font-weight: bold;">evaluatePixel</span><span style="color: #000000;">&#40;</span><span style="color: #000000;">&#41;</span>
    <span style="color: #000000;">&#123;</span>
&nbsp;
        <span style="color: #0033ff;">float2</span> p <span style="color: #000000; font-weight: bold;">=</span> <span style="color: #333333;">outCoord</span><span style="color: #000000;">&#40;</span><span style="color: #000000;">&#41;</span>;
        <span style="color: #0033ff;">float</span> dist <span style="color: #000000; font-weight: bold;">=</span> <span style="color: #000000; font-weight:bold;">0.0</span>;
&nbsp;
        dist <span style="color: #000000; font-weight: bold;">+=</span> <span style="color: #000000;">&#40;</span>p.<span style="color: #000000;">x</span> <span style="color: #000000; font-weight: bold;">&lt;</span> upperLeft.<span style="color: #000000;">x</span> <span style="color: #000000; font-weight: bold;">+</span> radius<span style="color: #000000;">&#41;</span> <span style="color: #000000; font-weight: bold;">?</span> <span style="color: #333333;">pow</span><span style="color: #000000;">&#40;</span><span style="color: #000000;">&#40;</span>upperLeft.<span style="color: #000000;">x</span> <span style="color: #000000; font-weight: bold;">+</span> radius<span style="color: #000000;">&#41;</span> <span style="color: #000000; font-weight: bold;">-</span> p.<span style="color: #000000;">x</span>, <span style="color: #000000; font-weight:bold;">2.0</span><span style="color: #000000;">&#41;</span> <span style="color: #000000; font-weight: bold;">:</span> <span style="color: #000000; font-weight:bold;">0.0</span>;
        dist <span style="color: #000000; font-weight: bold;">+=</span> <span style="color: #000000;">&#40;</span>p.<span style="color: #000000;">y</span> <span style="color: #000000; font-weight: bold;">&lt;</span> upperLeft.<span style="color: #000000;">y</span> <span style="color: #000000; font-weight: bold;">+</span> radius<span style="color: #000000;">&#41;</span> <span style="color: #000000; font-weight: bold;">?</span> <span style="color: #333333;">pow</span><span style="color: #000000;">&#40;</span><span style="color: #000000;">&#40;</span>upperLeft.<span style="color: #000000;">y</span> <span style="color: #000000; font-weight: bold;">+</span> radius<span style="color: #000000;">&#41;</span> <span style="color: #000000; font-weight: bold;">-</span> p.<span style="color: #000000;">y</span>, <span style="color: #000000; font-weight:bold;">2.0</span><span style="color: #000000;">&#41;</span> <span style="color: #000000; font-weight: bold;">:</span> <span style="color: #000000; font-weight:bold;">0.0</span>;
        dist <span style="color: #000000; font-weight: bold;">+=</span> <span style="color: #000000;">&#40;</span>p.<span style="color: #000000;">x</span> <span style="color: #000000; font-weight: bold;">&gt;</span> bottomRight.<span style="color: #000000;">x</span> <span style="color: #000000; font-weight: bold;">-</span>radius<span style="color: #000000;">&#41;</span>   <span style="color: #000000; font-weight: bold;">?</span> <span style="color: #333333;">pow</span><span style="color: #000000;">&#40;</span><span style="color: #000000;">&#40;</span>bottomRight.<span style="color: #000000;">x</span> <span style="color: #000000; font-weight: bold;">-</span>radius<span style="color: #000000;">&#41;</span> <span style="color: #000000; font-weight: bold;">-</span> p.<span style="color: #000000;">x</span>, <span style="color: #000000; font-weight:bold;">2.0</span><span style="color: #000000;">&#41;</span>   <span style="color: #000000; font-weight: bold;">:</span> <span style="color: #000000; font-weight:bold;">0.0</span>;
        dist <span style="color: #000000; font-weight: bold;">+=</span> <span style="color: #000000;">&#40;</span>p.<span style="color: #000000;">y</span> <span style="color: #000000; font-weight: bold;">&gt;</span> bottomRight.<span style="color: #000000;">y</span> <span style="color: #000000; font-weight: bold;">-</span> radius<span style="color: #000000;">&#41;</span>  <span style="color: #000000; font-weight: bold;">?</span> <span style="color: #333333;">pow</span><span style="color: #000000;">&#40;</span><span style="color: #000000;">&#40;</span>bottomRight.<span style="color: #000000;">y</span> <span style="color: #000000; font-weight: bold;">-</span>radius<span style="color: #000000;">&#41;</span> <span style="color: #000000; font-weight: bold;">-</span> p.<span style="color: #000000;">y</span>, <span style="color: #000000; font-weight:bold;">2.0</span><span style="color: #000000;">&#41;</span>   <span style="color: #000000; font-weight: bold;">:</span> <span style="color: #000000; font-weight:bold;">0.0</span>;
&nbsp;
        dist <span style="color: #000000; font-weight: bold;">=</span> <span style="color: #333333;">sqrt</span><span style="color: #000000;">&#40;</span>dist<span style="color: #000000;">&#41;</span>;
        dist <span style="color: #000000; font-weight: bold;">=</span> <span style="color: #333333;">clamp</span><span style="color: #000000;">&#40;</span>radius <span style="color: #000000; font-weight: bold;">-</span> dist, <span style="color: #000000; font-weight:bold;">0.0</span>, <span style="color: #000000; font-weight:bold;">1.0</span><span style="color: #000000;">&#41;</span>;
&nbsp;
        <span style="color: #9900cc; font-weight: bold;">if</span><span style="color: #000000;">&#40;</span>transfer<span style="color: #000000;">&#41;</span>
        result <span style="color: #000000; font-weight: bold;">=</span> <span style="color: #333333;">sampleNearest</span><span style="color: #000000;">&#40;</span>image,p<span style="color: #000000;">&#41;</span> <span style="color: #000000; font-weight: bold;">*</span> dist;
        <span style="color: #9900cc; font-weight: bold;">else</span>
        result <span style="color: #000000; font-weight: bold;">=</span> color <span style="color: #000000; font-weight: bold;">*</span> dist;
&nbsp;
    <span style="color: #000000;">&#125;</span>
<span style="color: #000000;">&#125;</span></pre></div></div>

<p></code></p>
<p><a href="http://www.creative-workflow-hacks.com/downloads/db_roundedRect.pbk">Download  db_roundedRect.pbk Pixel Bender kernel</a></p>
<p>This Kernel is set up as <strong>After Effects plugin</strong>, but it should be relatively easy to setup for Flash. I&#8217;ll update it when I get a chance to check it out.</p>
]]></content:encoded>
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		<slash:comments>4</slash:comments>
		</item>
		<item>
		<title>Building Animated Lower Thirds in Photoshop</title>
		<link>http://www.creative-workflow-hacks.com/2010/03/24/building-animated-lower-thirds-in-photoshop/</link>
		<comments>http://www.creative-workflow-hacks.com/2010/03/24/building-animated-lower-thirds-in-photoshop/#comments</comments>
		<pubDate>Wed, 24 Mar 2010 17:29:16 +0000</pubDate>
		<dc:creator>Dale</dc:creator>
				<category><![CDATA[Photoshop]]></category>
		<category><![CDATA[Premiere]]></category>

		<guid isPermaLink="false">http://www.creative-workflow-hacks.com/?p=143</guid>
		<description><![CDATA[An AdobeTV segment on a Photoshop/Premiere Lower Third workflow. There is a lot to like about Premiere Pro. I&#8217;m thinking about taking a deeper dive into a pure Adobe edit workflow to see if the Adobe Über-integration is worth the mono nature of that particular ecosystem.

]]></description>
			<content:encoded><![CDATA[<p>An<a href="http://tv.adobe.com"> AdobeTV</a> segment on a <strong>Photoshop/Premiere</strong> Lower Third workflow. There is a lot to like about <strong>Premiere Pro</strong>. I&#8217;m thinking about taking a deeper dive into a pure Adobe edit workflow to see if the Adobe Über-integration is worth the mono nature of that particular ecosystem.</p>
<p><object width="425" height="256"><param name="movie" value="http://images.tv.adobe.com/swf/player.swf"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><param name="FlashVars" value="fileID=4260&#038;context=12&#038;embeded=true&#038;environment=production"></param><embed src="http://images.tv.adobe.com/swf/player.swf" flashvars="fileID=4260&#038;context=12&#038;embeded=true&#038;environment=production" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="256"></embed></object></p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>64 bit issues running osascript from terminal</title>
		<link>http://www.creative-workflow-hacks.com/2010/03/10/64-bit-issues-running-osascript-from-terminal/</link>
		<comments>http://www.creative-workflow-hacks.com/2010/03/10/64-bit-issues-running-osascript-from-terminal/#comments</comments>
		<pubDate>Wed, 10 Mar 2010 19:20:11 +0000</pubDate>
		<dc:creator>Dale</dc:creator>
				<category><![CDATA[System Administration]]></category>
		<category><![CDATA[Utilities]]></category>

		<guid isPermaLink="false">http://www.creative-workflow-hacks.com/?p=132</guid>
		<description><![CDATA[If you use osascript to run applescript from the command line, you may have run into errors looking something like:
Error loading /Library/ScriptingAdditions/Adobe Unit Types.osax/Contents/MacOS/Adobe Unit Types: ... no matching architecture in universal wrapper
This is due to osascript running in 64 bit mode and being unable to load a 32 bit addition. A quick fix is [...]]]></description>
			<content:encoded><![CDATA[<p>If you use <em>osascript</em> to run <em>applescript</em> from the command line, you may have run into errors looking something like:</p>
<p><code>Error loading /Library/ScriptingAdditions/Adobe Unit Types.osax/Contents/MacOS/Adobe Unit Types: ... no matching architecture in universal wrapper</code></p>
<p>This is due to <em>osascript</em> running in 64 bit mode and being unable to load a 32 bit addition. A quick fix is to force <em>osascript</em> to use<em> i386 architecture</em>, like so:<br />
<code><br />
arch -i386 osascript path/to/applescript<br />
</code></p>
<p>In addition, you can now eliminate the error referenced above by downloading the latest <a href="http://kb2.adobe.com/cps/516/cpsid_51615.html">64 bit Adobe Unit Types.osax</a> from the Adobe site. </p>
<p>Here&#8217;s hoping the 64 bit transition goes smoothly for all involved. I&#8217;m thinking the performance payoffs will make these little workflow snags worth the effort.</p>
]]></content:encoded>
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		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>ProRes, After Effects, Final Cut And Gamma Shifts</title>
		<link>http://www.creative-workflow-hacks.com/2009/12/04/prores-after-effects-final-cut-and-gamma-shifts/</link>
		<comments>http://www.creative-workflow-hacks.com/2009/12/04/prores-after-effects-final-cut-and-gamma-shifts/#comments</comments>
		<pubDate>Sat, 05 Dec 2009 02:26:56 +0000</pubDate>
		<dc:creator>Dale</dc:creator>
				<category><![CDATA[After Effects ]]></category>
		<category><![CDATA[Final Cut Pro]]></category>

		<guid isPermaLink="false">http://www.creative-workflow-hacks.com/?p=128</guid>
		<description><![CDATA[Todd Kopriva posts a handy guide on how to avoid gamma shifts in an After Effects/Final Cut workflow using ProRes 4444. Gamma shifts have been the bane of my existence over the years and Todd gives a nice step-by-step and points to some good supporting resources.
]]></description>
			<content:encoded><![CDATA[<p>Todd Kopriva posts a <a href="http://blogs.adobe.com/toddkopriva/2009/12/prores-4444-colors-and-gamma-s.html">handy guide</a> on how to avoid gamma shifts in an After Effects/Final Cut workflow using ProRes 4444. Gamma shifts have been the bane of my existence over the years and Todd gives a nice step-by-step and points to some good supporting resources.</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Creating Workflow Tools for the Flash IDE Session at Adobe Max</title>
		<link>http://www.creative-workflow-hacks.com/2009/10/08/creating-workflow-tools-for-the-flash-ide-session-at-adobe-max/</link>
		<comments>http://www.creative-workflow-hacks.com/2009/10/08/creating-workflow-tools-for-the-flash-ide-session-at-adobe-max/#comments</comments>
		<pubDate>Thu, 08 Oct 2009 18:57:28 +0000</pubDate>
		<dc:creator>Dale</dc:creator>
				<category><![CDATA[Utilities]]></category>
		<category><![CDATA[flash/actionscript]]></category>

		<guid isPermaLink="false">http://www.creative-workflow-hacks.com/?p=123</guid>
		<description><![CDATA[Adobe just posted tons of great sessions from Adobe Max. I found this session dealing with workflow, JSFL, Flash IDE panels, etc. particularly interesting.

]]></description>
			<content:encoded><![CDATA[<p>Adobe just posted tons of <a title="Adobe TV Max Sessions" href="http://tv.adobe.com/show/max-2009-develop?CFID=4351494&amp;CFTOKEN=68735063" target="_blank">great sessions</a> from <a title="Adobe Max" href="http://max.adobe.com/" target="_blank">Adobe Max</a>. I found this session dealing with workflow, JSFL, Flash IDE panels, etc. particularly interesting.</p>
<p><object width="425" height="256"><param name="movie" value="http://images.tv.adobe.com//swf/player.swf"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><param name="FlashVars" value="fileID=2372&#038;context=162&#038;embeded=true&#038;environment=production"></param><embed src="http://images.tv.adobe.com//swf/player.swf" flashvars="fileID=2372&#038;context=162&#038;embeded=true&#038;environment=production" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="256"></embed></object></p>
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			<wfw:commentRss>http://www.creative-workflow-hacks.com/2009/10/08/creating-workflow-tools-for-the-flash-ide-session-at-adobe-max/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<title>UV Mapping and After Effects</title>
		<link>http://www.creative-workflow-hacks.com/2009/08/06/uv-mapping-and-after-effects/</link>
		<comments>http://www.creative-workflow-hacks.com/2009/08/06/uv-mapping-and-after-effects/#comments</comments>
		<pubDate>Thu, 06 Aug 2009 15:49:13 +0000</pubDate>
		<dc:creator>Dale</dc:creator>
				<category><![CDATA[After Effects ]]></category>
		<category><![CDATA[flash/actionscript]]></category>

		<guid isPermaLink="false">http://www.creative-workflow-hacks.com/?p=116</guid>
		<description><![CDATA[Jerzy Drozda (maltaanon), in his usual understated way, introduced Youveelizer his plugin for integrating UV Mapping in After Effects via a Pixel Bender plugin. It&#8217;s a really nice, tightly integrated plugin/workflow/training in the maltaannon style.
If you&#8217;d like to explore the UV Mapping concept in a developer style with a little less hyperbole, take a look [...]]]></description>
			<content:encoded><![CDATA[<p>Jerzy Drozda (maltaanon), in his usual understated way, introduced <a href="http://maltaannon.com/articles/after-effects/youveelizer/" target="_blank">Youveelizer</a> his plugin for integrating UV Mapping in After Effects via a <a href="http://labs.adobe.com/technologies/pixelbender/" target="_blank">Pixel Bender</a> plugin. It&#8217;s a really nice, tightly integrated plugin/workflow/training in the maltaannon style.</p>
<p>If you&#8217;d like to explore the UV Mapping concept in a developer style with a little less hyperbole, take a look at <a href="http://omino.com/pixelblog/2009/05/23/ae-projecting-a-movie-onto-a-complex-surface/" target="_blank">AE: Projecting a Movie onto a Complex Surface</a> where David van Brink walks you through his experiments and includes a sample AE project.</p>
<p>Pixel Bender is really exciting. A very accessible kernel-style image processing platform without the baggage and overhead of digging into the <a href="http://www.adobe.com/devnet/aftereffects/sdk/cs4/" target="_blank">AE SDK</a>. There is also a useful subset of the kernel language that works in Flash, like these <a href="http://feedproxy.google.com/~r/NeuroProductions/~3/ia_e5ExwXIk/" target="_blank">3D Normal Mapping</a> experiments. Give it a try.</p>
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			<wfw:commentRss>http://www.creative-workflow-hacks.com/2009/08/06/uv-mapping-and-after-effects/feed/</wfw:commentRss>
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		<title>Apple updates sample code with new Final Cut Pro Apple Events</title>
		<link>http://www.creative-workflow-hacks.com/2009/07/27/apple-updates-sample-code-with-new-final-cut-pro-apple-events/</link>
		<comments>http://www.creative-workflow-hacks.com/2009/07/27/apple-updates-sample-code-with-new-final-cut-pro-apple-events/#comments</comments>
		<pubDate>Mon, 27 Jul 2009 14:16:19 +0000</pubDate>
		<dc:creator>Dale</dc:creator>
				<category><![CDATA[Final Cut Pro]]></category>

		<guid isPermaLink="false">http://www.creative-workflow-hacks.com/?p=104</guid>
		<description><![CDATA[Apple has updated their Final Cut Apple Event sample code to reflect the new Apple Events added to Final Cut Pro 7.0. 
 

Quite a few look really interesting and I&#8217;m hoping to dig in as soon as I get my upgrade in place.
]]></description>
			<content:encoded><![CDATA[<p>Apple has updated their Final Cut Apple Event <a href="http://developer.apple.com/samplecode/FinalCutPro_AppleEvents/index.html#//apple_ref/doc/uid/DTS10004110">sample code</a> to reflect the new Apple Events added to Final Cut Pro 7.0. </p>
<p> </p>
<p style="text-align: center;"><img class="size-full wp-image-105 aligncenter" title="Apple Event List" src="http://www.creative-workflow-hacks.com/wp-content/uploads/2009/07/Picture-18.png" alt="Apple Event List" width="177" height="276" /></p>
<p>Quite a few look really interesting and I&#8217;m hoping to dig in as soon as I get my upgrade in place.</p>
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		<slash:comments>0</slash:comments>
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		<title>Primal Screen website launch</title>
		<link>http://www.creative-workflow-hacks.com/2009/07/01/primal-screen-website-launch/</link>
		<comments>http://www.creative-workflow-hacks.com/2009/07/01/primal-screen-website-launch/#comments</comments>
		<pubDate>Wed, 01 Jul 2009 18:25:43 +0000</pubDate>
		<dc:creator>Dale</dc:creator>
				<category><![CDATA[flash/actionscript]]></category>
		<category><![CDATA[web]]></category>

		<guid isPermaLink="false">http://www.creative-workflow-hacks.com/?p=102</guid>
		<description><![CDATA[Proud and excited about the new Primal Screen Website. A big push at the end, but I think it showcases a bunch of talented designers, animators, and developers. I still do a little whistle when I see the depth and breadth of the Primal oeuvre.
]]></description>
			<content:encoded><![CDATA[<p>Proud and excited about the new <a href="http://primalscreen.com">Primal Screen Website</a>. A big push at the end, but I think it showcases a bunch of talented designers, animators, and developers. I still do a little whistle when I see the depth and breadth of the Primal oeuvre.</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<title>Workflow tools from Michael Cinquin</title>
		<link>http://www.creative-workflow-hacks.com/2009/06/18/97/</link>
		<comments>http://www.creative-workflow-hacks.com/2009/06/18/97/#comments</comments>
		<pubDate>Thu, 18 Jun 2009 14:01:37 +0000</pubDate>
		<dc:creator>Dale</dc:creator>
				<category><![CDATA[Final Cut Pro]]></category>

		<guid isPermaLink="false">http://www.creative-workflow-hacks.com/?p=97</guid>
		<description><![CDATA[Michael Cinquin has developed some handy workflow tools for FCP/Pro Apps. Lots of glue code for Red, FCP,Color, etc. Most of the tools seem to be web apps which makes it handy for remote locations. I&#8217;ve been wondering lately if a lot of workflow media tools and processes shouldn&#8217;t be moving to a web service [...]]]></description>
			<content:encoded><![CDATA[<p>Michael Cinquin has developed some <a href="http://www.michaelcinquin.com/tools">handy workflow tools</a> for FCP/Pro Apps. Lots of glue code for <a href="http://www.michaelcinquin.com/tools/red">Red</a>, <a href="http://www.michaelcinquin.com/tools/final_cut_pro">FCP</a>,<a href="http://www.michaelcinquin.com/tools/final_cut_pro">Color</a>, etc. Most of the tools seem to be web apps which makes it handy for remote locations. I&#8217;ve been wondering lately if a lot of workflow media tools and processes shouldn&#8217;t be moving to a web service architecture? Having been doing mostly web development for a while I can vouch for how handy it is to have an API to solve a problem.</p>
]]></content:encoded>
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