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	<title>Creative Workflow Hacks</title>
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	<link>http://www.creative-workflow-hacks.com</link>
	<description>Sharing tips, scripts and hacks for your creative workflow.</description>
	<lastBuildDate>Wed, 10 Mar 2010 19:31:42 +0000</lastBuildDate>
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			<item>
		<title>64 bit issues running osascript from terminal</title>
		<link>http://www.creative-workflow-hacks.com/2010/03/10/64-bit-issues-running-osascript-from-terminal/</link>
		<comments>http://www.creative-workflow-hacks.com/2010/03/10/64-bit-issues-running-osascript-from-terminal/#comments</comments>
		<pubDate>Wed, 10 Mar 2010 19:20:11 +0000</pubDate>
		<dc:creator>Dale</dc:creator>
				<category><![CDATA[System Administration]]></category>
		<category><![CDATA[Utilities]]></category>

		<guid isPermaLink="false">http://www.creative-workflow-hacks.com/?p=132</guid>
		<description><![CDATA[If you use osascript to run applescript from the command line, you may have run into errors looking something like:
Error loading /Library/ScriptingAdditions/Adobe Unit Types.osax/Contents/MacOS/Adobe Unit Types: ... no matching architecture in universal wrapper
This is due to osascript running in 64 bit mode and being unable to load a 32 bit addition. A quick fix is [...]]]></description>
			<content:encoded><![CDATA[<p>If you use <em>osascript</em> to run <em>applescript</em> from the command line, you may have run into errors looking something like:</p>
<p><code>Error loading /Library/ScriptingAdditions/Adobe Unit Types.osax/Contents/MacOS/Adobe Unit Types: ... no matching architecture in universal wrapper</code></p>
<p>This is due to <em>osascript</em> running in 64 bit mode and being unable to load a 32 bit addition. A quick fix is to force <em>osascript</em> to use<em> i386 architecture</em>, like so:<br />
<code><br />
arch -i386 osascript path/to/applescript<br />
</code></p>
<p>In addition, you can now eliminate the error referenced above by downloading the latest <a href="http://kb2.adobe.com/cps/516/cpsid_51615.html">64 bit Adobe Unit Types.osax</a> from the Adobe site. </p>
<p>Here&#8217;s hoping the 64 bit transition goes smoothly for all involved. I&#8217;m thinking the performance payoffs will make these little workflow snags worth the effort.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.creative-workflow-hacks.com/2010/03/10/64-bit-issues-running-osascript-from-terminal/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>ProRes, After Effects, Final Cut And Gamma Shifts</title>
		<link>http://www.creative-workflow-hacks.com/2009/12/04/prores-after-effects-final-cut-and-gamma-shifts/</link>
		<comments>http://www.creative-workflow-hacks.com/2009/12/04/prores-after-effects-final-cut-and-gamma-shifts/#comments</comments>
		<pubDate>Sat, 05 Dec 2009 02:26:56 +0000</pubDate>
		<dc:creator>Dale</dc:creator>
				<category><![CDATA[After Effects ]]></category>
		<category><![CDATA[Final Cut Pro]]></category>

		<guid isPermaLink="false">http://www.creative-workflow-hacks.com/?p=128</guid>
		<description><![CDATA[Todd Kopriva posts a handy guide on how to avoid gamma shifts in an After Effects/Final Cut workflow using ProRes 4444. Gamma shifts have been the bane of my existence over the years and Todd gives a nice step-by-step and points to some good supporting resources.
]]></description>
			<content:encoded><![CDATA[<p>Todd Kopriva posts a <a href="http://blogs.adobe.com/toddkopriva/2009/12/prores-4444-colors-and-gamma-s.html">handy guide</a> on how to avoid gamma shifts in an After Effects/Final Cut workflow using ProRes 4444. Gamma shifts have been the bane of my existence over the years and Todd gives a nice step-by-step and points to some good supporting resources.</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Creating Workflow Tools for the Flash IDE Session at Adobe Max</title>
		<link>http://www.creative-workflow-hacks.com/2009/10/08/creating-workflow-tools-for-the-flash-ide-session-at-adobe-max/</link>
		<comments>http://www.creative-workflow-hacks.com/2009/10/08/creating-workflow-tools-for-the-flash-ide-session-at-adobe-max/#comments</comments>
		<pubDate>Thu, 08 Oct 2009 18:57:28 +0000</pubDate>
		<dc:creator>Dale</dc:creator>
				<category><![CDATA[Utilities]]></category>
		<category><![CDATA[flash/actionscript]]></category>

		<guid isPermaLink="false">http://www.creative-workflow-hacks.com/?p=123</guid>
		<description><![CDATA[Adobe just posted tons of great sessions from Adobe Max. I found this session dealing with workflow, JSFL, Flash IDE panels, etc. particularly interesting.

]]></description>
			<content:encoded><![CDATA[<p>Adobe just posted tons of <a title="Adobe TV Max Sessions" href="http://tv.adobe.com/show/max-2009-develop?CFID=4351494&amp;CFTOKEN=68735063" target="_blank">great sessions</a> from <a title="Adobe Max" href="http://max.adobe.com/" target="_blank">Adobe Max</a>. I found this session dealing with workflow, JSFL, Flash IDE panels, etc. particularly interesting.</p>
<p><object width="425" height="256"><param name="movie" value="http://images.tv.adobe.com//swf/player.swf"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><param name="FlashVars" value="fileID=2372&#038;context=162&#038;embeded=true&#038;environment=production"></param><embed src="http://images.tv.adobe.com//swf/player.swf" flashvars="fileID=2372&#038;context=162&#038;embeded=true&#038;environment=production" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="256"></embed></object></p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>UV Mapping and After Effects</title>
		<link>http://www.creative-workflow-hacks.com/2009/08/06/uv-mapping-and-after-effects/</link>
		<comments>http://www.creative-workflow-hacks.com/2009/08/06/uv-mapping-and-after-effects/#comments</comments>
		<pubDate>Thu, 06 Aug 2009 15:49:13 +0000</pubDate>
		<dc:creator>Dale</dc:creator>
				<category><![CDATA[After Effects ]]></category>
		<category><![CDATA[flash/actionscript]]></category>

		<guid isPermaLink="false">http://www.creative-workflow-hacks.com/?p=116</guid>
		<description><![CDATA[Jerzy Drozda (maltaanon), in his usual understated way, introduced Youveelizer his plugin for integrating UV Mapping in After Effects via a Pixel Bender plugin. It&#8217;s a really nice, tightly integrated plugin/workflow/training in the maltaannon style.
If you&#8217;d like to explore the UV Mapping concept in a developer style with a little less hyperbole, take a look [...]]]></description>
			<content:encoded><![CDATA[<p>Jerzy Drozda (maltaanon), in his usual understated way, introduced <a href="http://maltaannon.com/articles/after-effects/youveelizer/" target="_blank">Youveelizer</a> his plugin for integrating UV Mapping in After Effects via a <a href="http://labs.adobe.com/technologies/pixelbender/" target="_blank">Pixel Bender</a> plugin. It&#8217;s a really nice, tightly integrated plugin/workflow/training in the maltaannon style.</p>
<p>If you&#8217;d like to explore the UV Mapping concept in a developer style with a little less hyperbole, take a look at <a href="http://omino.com/pixelblog/2009/05/23/ae-projecting-a-movie-onto-a-complex-surface/" target="_blank">AE: Projecting a Movie onto a Complex Surface</a> where David van Brink walks you through his experiments and includes a sample AE project.</p>
<p>Pixel Bender is really exciting. A very accessible kernel-style image processing platform without the baggage and overhead of digging into the <a href="http://www.adobe.com/devnet/aftereffects/sdk/cs4/" target="_blank">AE SDK</a>. There is also a useful subset of the kernel language that works in Flash, like these <a href="http://feedproxy.google.com/~r/NeuroProductions/~3/ia_e5ExwXIk/" target="_blank">3D Normal Mapping</a> experiments. Give it a try.</p>
]]></content:encoded>
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		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Apple updates sample code with new Final Cut Pro Apple Events</title>
		<link>http://www.creative-workflow-hacks.com/2009/07/27/apple-updates-sample-code-with-new-final-cut-pro-apple-events/</link>
		<comments>http://www.creative-workflow-hacks.com/2009/07/27/apple-updates-sample-code-with-new-final-cut-pro-apple-events/#comments</comments>
		<pubDate>Mon, 27 Jul 2009 14:16:19 +0000</pubDate>
		<dc:creator>Dale</dc:creator>
				<category><![CDATA[About]]></category>

		<guid isPermaLink="false">http://www.creative-workflow-hacks.com/?p=104</guid>
		<description><![CDATA[Apple has updated their Final Cut Apple Event sample code to reflect the new Apple Events added to Final Cut Pro 7.0. 
 

Quite a few look really interesting and I&#8217;m hoping to dig in as soon as I get my upgrade in place.
]]></description>
			<content:encoded><![CDATA[<p>Apple has updated their Final Cut Apple Event <a href="http://developer.apple.com/samplecode/FinalCutPro_AppleEvents/index.html#//apple_ref/doc/uid/DTS10004110">sample code</a> to reflect the new Apple Events added to Final Cut Pro 7.0. </p>
<p> </p>
<p style="text-align: center;"><img class="size-full wp-image-105 aligncenter" title="Apple Event List" src="http://www.creative-workflow-hacks.com/wp-content/uploads/2009/07/Picture-18.png" alt="Apple Event List" width="177" height="276" /></p>
<p>Quite a few look really interesting and I&#8217;m hoping to dig in as soon as I get my upgrade in place.</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Primal Screen website launch</title>
		<link>http://www.creative-workflow-hacks.com/2009/07/01/primal-screen-website-launch/</link>
		<comments>http://www.creative-workflow-hacks.com/2009/07/01/primal-screen-website-launch/#comments</comments>
		<pubDate>Wed, 01 Jul 2009 18:25:43 +0000</pubDate>
		<dc:creator>Dale</dc:creator>
				<category><![CDATA[flash/actionscript]]></category>
		<category><![CDATA[web]]></category>

		<guid isPermaLink="false">http://www.creative-workflow-hacks.com/?p=102</guid>
		<description><![CDATA[Proud and excited about the new Primal Screen Website. A big push at the end, but I think it showcases a bunch of talented designers, animators, and developers. I still do a little whistle when I see the depth and breadth of the Primal oeuvre.
]]></description>
			<content:encoded><![CDATA[<p>Proud and excited about the new <a href="http://primalscreen.com">Primal Screen Website</a>. A big push at the end, but I think it showcases a bunch of talented designers, animators, and developers. I still do a little whistle when I see the depth and breadth of the Primal oeuvre.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.creative-workflow-hacks.com/2009/07/01/primal-screen-website-launch/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Workflow tools from Michael Cinquin</title>
		<link>http://www.creative-workflow-hacks.com/2009/06/18/97/</link>
		<comments>http://www.creative-workflow-hacks.com/2009/06/18/97/#comments</comments>
		<pubDate>Thu, 18 Jun 2009 14:01:37 +0000</pubDate>
		<dc:creator>Dale</dc:creator>
				<category><![CDATA[Final Cut Pro]]></category>

		<guid isPermaLink="false">http://www.creative-workflow-hacks.com/?p=97</guid>
		<description><![CDATA[Michael Cinquin has developed some handy workflow tools for FCP/Pro Apps. Lots of glue code for Red, FCP,Color, etc. Most of the tools seem to be web apps which makes it handy for remote locations. I&#8217;ve been wondering lately if a lot of workflow media tools and processes shouldn&#8217;t be moving to a web service [...]]]></description>
			<content:encoded><![CDATA[<p>Michael Cinquin has developed some <a href="http://www.michaelcinquin.com/tools">handy workflow tools</a> for FCP/Pro Apps. Lots of glue code for <a href="http://www.michaelcinquin.com/tools/red">Red</a>, <a href="http://www.michaelcinquin.com/tools/final_cut_pro">FCP</a>,<a href="http://www.michaelcinquin.com/tools/final_cut_pro">Color</a>, etc. Most of the tools seem to be web apps which makes it handy for remote locations. I&#8217;ve been wondering lately if a lot of workflow media tools and processes shouldn&#8217;t be moving to a web service architecture? Having been doing mostly web development for a while I can vouch for how handy it is to have an API to solve a problem.</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Saving a download in Safari stuck at &#8220;Displaying the software license agreement&#8221;</title>
		<link>http://www.creative-workflow-hacks.com/2009/04/01/saving-a-download-in-safari-stuck-at-displaying-the-software-license-agreementsaving-a-download-in-safari-stuck-at-displaying-the-software-license-agreement/</link>
		<comments>http://www.creative-workflow-hacks.com/2009/04/01/saving-a-download-in-safari-stuck-at-displaying-the-software-license-agreementsaving-a-download-in-safari-stuck-at-displaying-the-software-license-agreement/#comments</comments>
		<pubDate>Wed, 01 Apr 2009 15:15:27 +0000</pubDate>
		<dc:creator>Dale</dc:creator>
				<category><![CDATA[OSX]]></category>

		<guid isPermaLink="false">http://www.creative-workflow-hacks.com/?p=93</guid>
		<description><![CDATA[I was stuck on a fairly large .dmg download via Safari today with the Download window reading, &#8220;Displaying the software license agreement&#8221;, like so.

I&#8217;m not sure what was up, but I knew I didn&#8217;t want to take the time to re-download it. Turns out a quick right-click, and &#8220;Show Package Contents&#8221; gave me access to [...]]]></description>
			<content:encoded><![CDATA[<p>I was stuck on a fairly large .dmg download via Safari today with the Download window reading, <strong>&#8220;Displaying the software license agreement&#8221;</strong>, like so.<br />
<a href="http://www.creative-workflow-hacks.com/wp-content/uploads/2009/04/picture-1.png"><img src="http://www.creative-workflow-hacks.com/wp-content/uploads/2009/04/picture-1-300x126.png" alt="" title="Downloads Window" width="300" height="126" class="alignnone size-medium wp-image-92" /></a><br />
I&#8217;m not sure what was up, but I knew I didn&#8217;t want to take the time to re-download it. Turns out a quick right-click, and <strong>&#8220;Show Package Contents&#8221;</strong> gave me access to the .dmg and it mounted and verified just fine. I don&#8217;t think this would work with a .download that was actually hosed, but maybe a web search to this post will save somebody a bit of download time.</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Conduit for Flash Pixel Bender</title>
		<link>http://www.creative-workflow-hacks.com/2008/12/02/conduit-for-flash-pixel-bender/</link>
		<comments>http://www.creative-workflow-hacks.com/2008/12/02/conduit-for-flash-pixel-bender/#comments</comments>
		<pubDate>Tue, 02 Dec 2008 15:10:53 +0000</pubDate>
		<dc:creator>Dale</dc:creator>
				<category><![CDATA[About]]></category>

		<guid isPermaLink="false">http://www.creative-workflow-hacks.com/?p=86</guid>
		<description><![CDATA[I&#8217;ve been out of the workflow flow lately doing mostly web and mobile applications (hopefully more about that later), but ran across Conduit for Flash Pixel Bender which seems to have a nice crossover from the video to the web world. I&#8217;ve always liked Conduit, a nodal compositing environment sorta like a mini Shake,  [...]]]></description>
			<content:encoded><![CDATA[<p>I&#8217;ve been out of the workflow flow lately doing mostly web and mobile applications (hopefully more about that later), but ran across <a href="http://lacquer.fi/conduit/pixelbender/index.php">Conduit for Flash Pixel Bender</a> which seems to have a nice crossover from the video to the web world. I&#8217;ve always liked <a href="http://lacquer.fi/conduit/">Conduit</a>, a nodal compositing environment sorta like a mini Shake,  and now they&#8217;ve made it easy, well <strong>easier</strong>, to work with image processing in web apps. Very cool.</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Motion XML File Format documented</title>
		<link>http://www.creative-workflow-hacks.com/2008/04/17/motion-xml-file-format-documented/</link>
		<comments>http://www.creative-workflow-hacks.com/2008/04/17/motion-xml-file-format-documented/#comments</comments>
		<pubDate>Thu, 17 Apr 2008 16:32:21 +0000</pubDate>
		<dc:creator>Dale</dc:creator>
				<category><![CDATA[About]]></category>

		<guid isPermaLink="false">http://www.creative-workflow-hacks.com/?p=81</guid>
		<description><![CDATA[This one has taken a while, but it looks like Apple has finally documented the Motion XML format. It&#8217;s been fairly easy to reverse-engineer, but now if you&#8217;ve got questions or gotchas you know where to look to find out what the deal should be.
The section on Modifying Text is especially useful for day to day [...]]]></description>
			<content:encoded><![CDATA[<p>This one has taken a while, but it looks like Apple has finally documented the <a href="http://developer.apple.com/documentation/AppleApplications/Conceptual/motion_XML_guide/About/chapter_1_section_1.html#//apple_ref/doc/uid/TP40007455-CH3-SW1">Motion XML format</a>. It&#8217;s been fairly easy to reverse-engineer, but now if you&#8217;ve got questions or gotchas you know where to look to find out what the deal should be.</p>
<p>The section on <a href="http://developer.apple.com/documentation/AppleApplications/Conceptual/motion_XML_guide/Examples/chapter_8_section_2.html#//apple_ref/doc/uid/TP40007455-CH10-SW2">Modifying Text</a> is especially useful for day to day hacking.</p>
]]></content:encoded>
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